#pragma once
#include "ImageDisplayItem.h"
class DisplayEngine;
class DisplayContext;
class RepeatObject:public ImageDisplayItem
{
public:
	RepeatObject(void);
	~RepeatObject(void);

public:
	virtual void Render(DisplayContext &dislpayEngine) override;
	virtual void Update();

public:
	float RollXSpeed;
	float RollYSpeed;

private:
	float m_xOffset;
	float m_yOffset;
};

